Linkin Park has a Gundam, Your Argument is Invalid.

Ah, Linkin Park. I’ve been a fan of them for years. If you’re familiar with them yourself for some years, and familiar with their wroks of Hybrid Theory, Reanimation, and Meteora, you noticed their style did change, and some fans were pretty vocal about it. I myself, although not overly huge fan of Minutes to Midnight & A Thousand Suns, still like their new stuff. The only thing I am sad about, is they no longer include Mecha from their first three albums (Meteora did have a mech, in the “Somewhere I Belong” music video). Hopefully the Japanese can persuade them to add some Mecha fanservice in future albums…as well as deter any flamer that never gave LP’s new stuff a fair listen through. How, you say? More

One More Soul to the Call

Every Silent Hill game I played, I love. Yes, even Origins that was made by a Western Developer. But the one thing that stands out in every Silent Hill game is the Soundtrack. And Silent Hill: Homecoming delivers on it yet again. (Note: Around the time I write this, I have yet to play Homecoming, since I plan on getting the PC version via Steam. Unfortunately though, it is not yet released, and I’ve still yet to see what happens >.<)

Akira Yamaoka and Mary Elizabeth McGlynn does on outstanding job delivering the haunting tunes and vocals that many a Silent Hill fan can recognize and love. The song, “One More Soul to the Call”, though is more cryptic then any other SH song I’ve heard. And quite possibly, spoilerific to the plot behind Homecoming. Regardless though, this song is awesome, and I cannot wait to buy the Soundtrack! More

Being Left 4 Dead…

There’s a lot of good games coming out in the Fall that I want, and it’s pretty much hard for me to choose just one. Fallout 3 looks to be awesome for your post-apocalyptic survival needs, Rock Band 2 is awesome to sharpen your drumming skills, and I still need to pickup The World Ends With You and Trauma Center: Under The Knife 2 for the DS. >.>; Regardless though, there are a few standouts that I will be getting for certain. This is one of them.

Left 4 Dead (Release Date: 11/18/2008 )

(A general description of the game.)

(This is Part 1 of a 3 part Walkthrough.)

What I feel that’s lacking in today’s online Multiplayer games is real co-op. Sure, there are two teams that go against each other and you do work with them at times, but probably most of the time people go out teabagging corpses while doing their own thing, with killing the other team the only goal in common with each other. And unless you have a dedicated clan or guild, communication with each other is probably ignored.

With Left 4 Dead, you HAVE to work with your teammates. You play as one of four survivors in the middle of a viral outbreak. The good news is that you are one of the few who are immune to the virus. The bad news is the rest of the population is not. The result: 28 Days Later-styled Infected beating/punching/kicking the hell outta you when they find you. If you seen any Horror movies (i.e. Dawn of the Dead remake or 28 Days/28 Weeks Later), you know that there are certain rules for surviving. One of them is keep with your friends AT ALL TIME; With L4D, if you do break that rule, and attempt to go Rambo by yourself, just like in the movies you will be the first do go down swiftly. As pretty much every Infected (around 30+) will maul you.

Thanks to what Valve calls the “AI Director”, expect reruns of the same “Scenarios” (or “movies” as is more recently called) to play out differently then the last. In other words, if you expect the Infected that ambushed you that other day to be in the same area, think again. The Director randomly places the Hordes of Infected each and every time, so expect to be on your guard almost all the time (aside from being inside Safe houses).

What the AI Director also does is individually check each Survivor’s condition and how they play, and react accordingly. Your team not doing well? The Director will back-off any Infected, spawning only few hordes and more health supplies to get you back in fighting condition. Doing too good? Then expect the Director to give you a good challenge with less health supplies and more hordes of Infected.

The game also keeps track of stats of how you do. Aside from the normal affair of who killed the most Infected, there are also a Achievement system. The game awards you for doing good things like helping your fellow ‘mate up or giving them your medkit when you’re in need of one.  At the same time, it keeps track of the bad things you do to your teammates, ala Friendly Fire, or being a complete idiot. These show on your profile when you enter a game in the lobby before it starts. So in turn, if you see this guy’s got a habit of hogging all the Medkits and then shooting the survivors for the hell of it, the teammates can kick him/her out of the group before the game. Same rules apply during the game.

When a Survivor goes down, they aren’t dead immediately . Rather, a 3-Strike rule is applied. The first two times, you are “knocked” down and you can’t move. At this time your pistol is your only weapon available and you can shoot Infected that are trying to stomp you to death. Watch it though, since you’re in a “bleeding” state. Your health goes down until one of your teammates helps you back up, in which then you’re fine, if not a Medkit can help. If your ‘mates can’t get to you in time or if the Infected continually whails you, you’re out regardless of the 3-Strike rule. If you get knocked down a 3rd time, you’re pretty much dead.

While dead, you can spectate the three other survivors as they worm their way to a safehouse. On their way though, they can come across closets in which you and any other dead ‘mate can respawn and get back into the game. If not, then any dead ‘mates will respawn in the safehouse if one Survivor makes it in. Safe houses are pretty much what the name is. Inside is ammo and medkits for you and your ‘mates to stock up on for the next quarantined area.

Survivor weapons, while not many, is enough to fend off the Infected. ‘Sides, the chances of finding a Rocket Launcher or a Machine Gun is pretty much rare if an outbreak was to happen in real-life. >.>;

  • Colt M1911: Your standard pistol that you start out with. You can find others throughout the area, in which you can dual-wield them. Although it has infinite ammo, don’t expect this to have the same punch as any other weapon. Only used as a last result.
  • Tier 1 Weapons
  1. Uzi: Automatic Submachine gun. 50-Round Clip. Good for clearing Infected at medium range.
  2. Pump-action Shotgun: Good for close-range. Is able to knock down a group of Infected due to its spread shot.
  3. Molotov Cocktail: Burns the Infected to a nice crisp. Careful though, as the fire can spread, damaging you and/or your ‘mates too.
  • Tier 2 Weapons
  1. M-16 Rifle: Automatic Assault Rifle. Good at medium range, and has more power than the Uzi.
  2. Auto Shotgun: With a higher rate of fire and more power than its Pump-action cousin, this is perfect for close encounters.
  3. Ruger Mini-14 Sniper Rifle: A Semi-Automatic Sniper Rifle perfect for long-range combat against the boss Infected like the Tank.
  4. Pipe-bomb: A rugged looking bomb with a sound-emitter attached to it. When thrown, it emits sounds that attracts nearby Infected to attack it, and then explodes, taking them with it.
  • Melee Attack: Each weapon has a melee “push” attack that shoves the Infected away from you when you get surrounded. This in turn makes them fall which gives you enough time to shoot them, or get some distance away from them.

Speaking of the Infected, there are 5 types of “Special” or “Boss” Infected that will test your teamwork:

  • The Boomer: This guy is pretty hard to miss. Being humongously bloated and full of methane, shoot him and he will explode,  and probably damage you if you’re in the vicinity. Also, if he manages to “vomit” on you, present and oncoming hordes of Infected will target you AND ONLY you. Give a heads-up to your teammates when this happens.
  • The Hunter: Probably a person who practiced Parkour, was a ninja, or both in his former life, this now agile Infected is aptly named for his ability to jump at great heights. This, in turn gives the ability for him to pounce at you, and it isn’t pretty. Once he does, you’re down while he scratch and punch the hell outta you until one of your ‘mates melees or shoots him off of you. If not, you’re a goner.
  • The Smoker: With a malformed, bubbly face, this Infected has a long whip-like tongue that can strangle and drag you away from your ‘mates. When this happens, your health will go down whilst tied up, while any nearby Infected will take potshots at you. The Smoker can also release smoke, in which he can distract you, or more likely, impair your view when you’re in it.
  • The Tank: Now if you played any MMO in the past few years, you probably already got this one. If not, imagine what happens if The Hulk got zombified. This guy is one of the more dangerous types of Infected; with a ton of health, and the ability to throw large objects (i.e. cars or large blocks of concrete) at you, coordinated teamfire on this one is a MUST.
  • The Witch: The most dangerous of them all. Mainly appearing as a melancholy female Infected w/ white hair, she will be sitting down on the floor, weeping. She won’t harm you if you don’t manage to piss her off. That means don’t fire your gun near her vicinity, don’t shine your flashlight at her, and don’t even go near her. If someone accidentally does she will calmly get up…and TEAR SAID PERSON TO SHREDS. She can knock out a survivor in one hit, has the fast agility of the Hunter, and the Health of the Tank.

The layout of the game is that there are four “movies”, each with five “maps”. In each of these maps, the Survivors are going from Safe House to Safe House, while defending themselves by the Infected in between their journey. Some of these maps contain what is called “Crescendo” moments; in which the Survivors have a mini-standoff with the assaulting Infected while the path to the next area is being unblocked (an elevator, for instance). At the end of each movie, a final standoff between the Infected and the Survivors ensues.

A good example: The Survivors, after fighting horde upon horde of blood-thirsty Infected finally makes to the top of the Hospital Rooftop. One of the Survivors will have to signal a nearby news helicopter to land and rescue them,  while the rest setup defenses (Gasoline traps, Propane tanks, Gatling Gun Emplacements, etc.) for the impending final assault of the Infected. What’s different in comparison to the Crescendo moments, is that the Infected are more ruthless and near limitless, and the Boss Infected will also try to rain hellfire on you while you holdout for the Helicopter to come get you. This in turn, tests you fully of your communication and cooperation with your ‘mates. Also, there are no comebacks for the Survivors at this point. It’s do or die.

If you only have two of your friends, or if anyone leaves the group, then the AI will take over that Survivor(s), allowing you to continue your journey to escape.

Coming out for the PC and the 360 (which supports Two-player Splitscreen!), this game just cannot come out any sooner! This is perfect for training against the Impending Zombie Apocalypse!

If anyone wants to team-up with me, I’ll be getting both versions, although I will be on the PC Version more. My ID’s are on the right sidebar. ^^

(Sidenote…How come all the Biological/Paranormal Disasters happen around September? The Raccoon City Incident being a good example…oh well!

The Crimson Red Sea… (Siren: New Translation)

Have you ever wondered, deep down, about the horrors that is hidden beneath the innocent-looking sheath that is everyday life? The experience of waking up from a horrible, yet really clear nightmare…drenched in your own sweat, and the goosebumps that accompany the bone-chillingly breeze from the window you’ve left open for the night…yet how gentle it is, it carries along the sounds of faint screaming coming from outside your own home…a mob of disfigured, macabre-looking villagers gathering at your neighbor’s.

As you discreetly watch through the worn-down blinds, confused, you see them dragging your neighbor out of her house…and into the growing restless crowd…you try to calm yourself down, yet both your heart and your mind is racing…as you want to get the hell out and try to help…but you know you cannot go against an angry mob yourself…

“What is going on?”
“What did she do?”
“…Am I in trouble…am I next??”

The crowd separates into two groups down the middle, as a masked man, distinctively carrying a large sword, or axe emerges…and all of a sudden, the scattered shouting becomes a well-unified chant of a language you never heard of. Tension and unsettlement begins to sink in your body, as it weighs you down…your breathing becoming shallower as you try to move your body…the sense of danger rises…yet the thoughts of the slightest movement would give away your hideout…that same thought cements you to where you are kneeling on your bed. Curiosity in itself can be a double-edged sword.

As the menacing crowd begins to calm down, concentrating on the chanting…a couple of the villagers forces your neighbor to kneel down in front of the masked man…after a few moments of uneasy silence…the sounds of screaming and wailing breaks the relatively peaceful night; the red moon contributing to the grotesque occasion…as the masked man begins to mercilessly hack away. But you never looked, for the moment that your neighbor kneeled down, subdued, you know his fate is sealed. Quickly you sprang out of your bedroom and through your back door, running away from the muffled screams, the begs of mercy, being drowned out with the chanting…as you try to make it to safety…anywhere…

Your stamina chips away each bare footstep, until you grow fatigued…yet you don’t stop. If you did, “they” would find you, and you would share the same fate as your neighbor. Taking refuge within a decrepit school, you take a few needed deep breaths. You are far away from your house…and “them”…yet the growing uneasiness never rests. As you look out of the second story classroom window, instead on concentrating if anyone noticed your desperate escape…the sea nearby glows an unsettling crimson red. As you sit down beside the teacher’s desk, trying to control your nervous shaking…hugging, rocking yourself, you try to piece together what happened…

A remote, isolated village…
Crazed Villagers…
Strange chanting…
A masked man…
Murder…

You lived mainly alone; none of the villagers are aware of your presence, aside from your neighbor…who gives you groceries each week. Then you remember, that she warned you the villagers are strongly Xenophobic. Did they find out?? Blankly looking at the old, rotten wooden floor, the sounds of a nearby Civil Defense Siren cuts the eerie silence in half. You wish that you were back in bed, not waking up from that nightmare…because what you woke up from, that terrible past in your head, is the only safe haven you will ever feel.

I’m actually pretty new to the whole Siren series. Although I was aware of the first title that came out in America, I didn’t pay much attention due to some of the people of the forums saying it pretty much sucked due to the voice acting and clumsy controls. I question that, due to the original Silent Hill and Resident Evil had all those, yet it still was damn sweet! So, right now I’m hunting for a new copy of the game, ignoring all the nay-sayers. What I want is the experience, and I really don’t mind the controls or VA as long is it immerses me into a state of desperation to survive. Hell, it could seem that the clumsy controls are maybe made on purpose, since the survivors in the game are basically ordinary citizens that never had any combat training or even use any guns aside from hunting (I’m looking at you, Resident Evil.)

That’s why I like Silent Hill. The incentive of an everyday person being caught in a situation that defies reality and shatters the perception of reality. While Silent Hill focuses on Psychological Horror, Siren looks like it focuses more on the aspect of traditional Japanese Horror.

Before those familiar with the Silent Hill series label this as a Japanese version of SH, the Siren series was created by the director of the original SH PS1 game. So Hanuda (Siren 1′s main setting; an isolated, mountainous village), is pretty similar to it’s Haunted American Town counterpart (Decrepit Surroundings, Dense Fog, and yes, even the Civil Defense Siren which NEVER stops getting old, or creepy).  And dare I say it, the new adaptation of Siren (dubbed Siren New Translation ) and its setting, the town of Hanuda, actually looks and feels scarier than Silent Hill itself. I mean, I’m still psyched to see what The Collective, an American Development team, will bring to Silent Hill V…but as of lately, due to the current dry well of SHV media, and the civil war of outsourcing the Silent Hill series, Siren definitely looks like a good alternative. And it actually scares the living hell out of me just by looking at the Debut Trailer.

Give me a ticket to Hanuda, I can’t wait to import this title (if it isn’t coming to the US), and happily buy a PS3 just for this game.

Current List of Places to Visit (WARNING: Links potentially contain Spoilers to its respective series. Do not read IF you plan on following said series.):

1. Hinamizawa
2. Silent Hill
3. Hanuda

Persona 4 Announced!

Now I’m relatively new to the whole Shin Megami Tensei series; let
alone the Persona series, but Persona 3 hooked me right in. It’s one of
the best RPGs I have played in quite a while, and it’s pretty unique
(with it’s Dating Sim-esque gameplay. And before you ask, there’s no
“iffy” stuff.) Even though I haven’t passed the event in which me and
my class go to Kyoto on a class trip, I’m working up the courage to
actually play the minigame of dodging girls in the Hot Springs because
your best friend duped ya into thinking it was the guy’s turn in the
springs.

So, it’ll be common sense that I would be damned
excited for Persona 4 on the PS2 (No, I don’t care if it’s still on the
PS2, I dun wanna spend $600 on a PS3…yet.) And finally, we get some
juicy details on the game:

“The sequel to one of the best RPG experiences on the PS2 so
far moves the action from the city to the countryside, with the story
taking the form of a murder mystery, chock full of twists and turns
that will leave you guessing.
The game includes a weather
forecasting system that indicates when a murder is going to occur.
Atlus is packing tons of gameplay into the new title, with 60-70 hours
of gameplay and over 180 Personas (Personae?) for you to play with.”

…”…countrysidemurder mysterytwists and turns…”…

My goodness, it’s Higurashi no Naku Koro Ni in Persona version. I’M SOLD. I WANT NOW.

Akayuki Famitsu Persona 4 Scans & More

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